One gotcha that most newcomers to the language run into involves pointer receivers. A method on a struct is declared with a receiver such as those above. Meow is a method on struct type Cat with a receiver of c. c here is similar to self in Python, though we name it by convention as an acronym of the struct name rather than self. In the first example, when Meow() is called, c, the instance the method is called on, is passed as though it were an argument of the method.
If the method were instead defined with a pointer receiver as in the second example, then c would evaluate to a reference to the Cat instance.
Thus the impact of using non-pointer receivers is:
1) Additional memory overhead from copying.
2) Immutability of the actual receiver. This is the major gotcha, this means that methods declared with a non-pointer receiver cannot persist changes to the instance outside the scope of the method.
See this example for a demonstration:
https://play.golang.org/p/aRSViFKlGn
I think that non-pointer receiver methods are more trouble than they are worth. It may seem wise to use them on methods that do not mutate the instance such as Get() and the like but there is a real danger it will come back to bite you in the form of a hard to diagnose bug.
Notable mention in golang docs:
https://golang.org/doc/faq#methods_on_values_or_pointers
Tuesday, 23 May 2017
Golang gotcha #1: Taking references to loop variables
| The indomitable Smiler at Alton Towers Holder of the world record for the most inversions, at 14 |
A colleague of mine ran into a bit of a golang gotcha recently. This relates to taking references / pointers to loop variables. I was already aware of the danger of this in the usage of closures. Closures access all variables in scope, implicitly by reference, this is in contrast to a function argument which is passed by value, this is demonstrated in the following example:
https://play.golang.org/p/M5hAoE3XpQ
The closure in the for loop evaluates a reference to i rather than a copy of it, thus as i changes, the value that each goro has a reference to changes. In contrast, passing i as an argument to a function takes a copy. In general I dislike closures, they have a dirty scope, it is unlikely they use all variables in their scope, thus they have low cohesion and are harder to reason about. In Golang it is idiomatic to favour the explicit over the implicit, if you need access to a variable, you are better off explicitly passing it as an argument.
Now, onto the example which inspired this post:
https://play.golang.org/p/YVhysSXzZD
In this case, similarly to the previous example we take a reference to a loop variable. However, the loop variable is reused in the further iterations of the loop. Thus our reference is now to a different value. It pays to be careful with loop variables and not to take references to them! An alternative solution as demonstrated in the example is to take the index or to take a copy.
Hopefully this post has illustrated some of the dangers of taking references to loop variables.
PS. I went on the Smiler last year, it really is quite good.
Thursday, 16 February 2017
On Golang and Maintainability
I have talked a bit before, mainly in this post, about how Golang as a language tends to expose complexity and excludes some features that while useful can serve to hide complexity. In this post I'm going to explore this topic in more depth and explain why I think this contributes to Golang being a language better suited to writing maintainable code than Python.
Any sufficiently advanced technology is indistinguishable from magic - Arthur C Clarke
Where Python favours the implicit, Golang favours the explicit. And, where Python hides complexity in 'magic' language features, Golang forces you to go the long way round. Some language features in Python that I consider suitably magic are: decorators, properties and list comprehensions. Decorators and properties are mechanisms of indirection, and all these listed features provide handy shortcuts for developers. List comprehensions themselves are fine but nesting or using them for their side effects can quickly result in difficult to read code.
Short cuts make long delays - Frodo Baggins
The interactive capabilities of the python interpreter can encourage a user to build up multiple lines of Python code into a single complex expression. Case in point, nested list comprehensions, these are usually the result of the condensation of a couple of loops into a one line wonder. And, programmers tend to love one line wonders, they exude elegance, and removing all those lines makes you feel warm and fuzzy inside, because readability and conciseness are easily confused.
Given the fact that it took some thought and tinkering to determine how to compress some readable for loops into such a concise representation, it is likely that the next person to come along, in the absence of the context of the expression's formation, will struggle to decode the compressed representation. In fact they may even try and rewrite it long-form in order to unravel its secrets. List comprehensions that are used for their side effects are full of even more implicit nastiness.
Maintainability comprises a number of factors but a key one is the ability of another programmer (or even you!), to come along and understand the intention of your program. Readability is not inversley proportional to LoC (number of lines of code), mistakenly in this belief programmers can be inclined to do things in complex rather than intelligble ways. The problem is that it can be difficult to distinguish the two. Perhaps a misunderstanding of the code is a indicator of a flaw of the reader or perhaps it is because a simpler representation would suffice. In the former case the writer could be forced to writing a lowest common denominator. In the latter case it pays to consider a language feature's potential cost as well as its benefits.
Language features are like power tools, we come up with excuses just to use them
Golang forgoes many shortcut features resulting in more explicit and maintainable code. I have found that whilst no means necessary, static typing also helps manage complexity and thus improve maintainability in a large application. And optimising for maintenance can be a good idea as this is often where we spend most of our time as developers.
Any sufficiently advanced technology is indistinguishable from magic - Arthur C Clarke
Where Python favours the implicit, Golang favours the explicit. And, where Python hides complexity in 'magic' language features, Golang forces you to go the long way round. Some language features in Python that I consider suitably magic are: decorators, properties and list comprehensions. Decorators and properties are mechanisms of indirection, and all these listed features provide handy shortcuts for developers. List comprehensions themselves are fine but nesting or using them for their side effects can quickly result in difficult to read code.
Short cuts make long delays - Frodo Baggins
The interactive capabilities of the python interpreter can encourage a user to build up multiple lines of Python code into a single complex expression. Case in point, nested list comprehensions, these are usually the result of the condensation of a couple of loops into a one line wonder. And, programmers tend to love one line wonders, they exude elegance, and removing all those lines makes you feel warm and fuzzy inside, because readability and conciseness are easily confused.
Given the fact that it took some thought and tinkering to determine how to compress some readable for loops into such a concise representation, it is likely that the next person to come along, in the absence of the context of the expression's formation, will struggle to decode the compressed representation. In fact they may even try and rewrite it long-form in order to unravel its secrets. List comprehensions that are used for their side effects are full of even more implicit nastiness.
Maintainability comprises a number of factors but a key one is the ability of another programmer (or even you!), to come along and understand the intention of your program. Readability is not inversley proportional to LoC (number of lines of code), mistakenly in this belief programmers can be inclined to do things in complex rather than intelligble ways. The problem is that it can be difficult to distinguish the two. Perhaps a misunderstanding of the code is a indicator of a flaw of the reader or perhaps it is because a simpler representation would suffice. In the former case the writer could be forced to writing a lowest common denominator. In the latter case it pays to consider a language feature's potential cost as well as its benefits.
Language features are like power tools, we come up with excuses just to use them
Golang forgoes many shortcut features resulting in more explicit and maintainable code. I have found that whilst no means necessary, static typing also helps manage complexity and thus improve maintainability in a large application. And optimising for maintenance can be a good idea as this is often where we spend most of our time as developers.
Monday, 6 February 2017
Improvements in go 1.8
This post represents notes collected on the new go release and from the state of go talk of Feb 2017, on changes in go 1.8.
Video of the talk can be found here.
Slides of the talk can be found here.
Full go 1.8 release notes are here.
go 1.8 is set to be released on February 16th 2017.
Golang UK conference is on August 16th to 18th 2017.
Video of the talk can be found here.
Slides of the talk can be found here.
General Improvements
- ignore struct tags in type conversions (easier type conversions)
- 32-bit mips support
- osx 10.8+ supported
- go 1.8 is last version to support ARMv5E and ARMv6 processors
- go 1.9 will require ARMv6K
- go vet (sort of compiler warnings) now detects closing http.Response.Body before checking error
- default gopath $HOME/go on unix
- go bug command opens a bug on github.com/golang/go with version/machine information
- Compiler backend improvements (SSA) sees cpu usage reductions of 20-30% on arm and upto 10% on x86 (SSA was already part-implemented on x86).
Performance Improvements
- build times faster than go 1.7 but slower than go 1.4
- improved -race detection
- mutex contention profiling `go test bench=. -mutexprofile=mutex.out`, can provide data on whether you should lock in a less or more granular manner, sequential could even be faster.
- sub-millisecond (~100 microsecond) GC pause times, costing an extra 1/2% cpu.
- defer is a 1/10th to a 1/3rd faster, but still not that fast, for example...
- cgo is 50% faster, mostly due to removing high frequency defer calls
Additions to the Standard Library
- sort.Slice() introduced, provides easier slice sorting
- plugins introduced (linux only linux atm), load shared libraries at runtime, enables hot code swapping
- added Shutdown method to http.Server, was previously very hard to stop previously, personally I had to resort to https://github.com/hydrogen18/stoppableListener
- HTTP/2 support introduced
Full go 1.8 release notes are here.
go 1.8 is set to be released on February 16th 2017.
Golang UK conference is on August 16th to 18th 2017.
Friday, 3 February 2017
Thoughts on Two Years in Golang
In my last post, I talked/ ranted a little bit about not being swept up in new trends or languages without proper analysis of their pros/cons and suitability for use in certain scenarios. Hence after having learnt Golang from scratch two years ago and having been programming in it day in day out its about time that I collected my thoughts on it.
Now a lot can be said about the cost of learning a new language, that time spent learning the basics, making the right of passage mistakes and getting up to speed with the tooling. However, I think that Golang recognises these costs and does what it can to mitigate these for a new developer, not to say that there isn't still a cost. But, I know that for many companies, mine included, the ease at which a Golang programmer can be converted is a signifcant consideration in the choice of the language.
C and Python had a love child and they called it Golang
I think of Golang as a strict, opinionated and boring language. Now, I know that the word 'boring' has many negative connotations. But when I invoke it here I mean that it lacks many of the features that tittilate academics and occupy the minds of advanced programmers. I discussed the exclusion of exceptions in a previous article. Other non-existent features include some I miss: Generics, operator overloading, primitive sets, assertions. And some I don't: nested functions, inheritance.
I have often heard people say Golang ignores the last X years of language development. Of course there are some useful features missing but in order to keep the language small and simple you have to be strict, and evaluate the costs and benefits of adding a new feature. Terseness can be considered as a feature in and of itself. In other languages the plethora of features can be bewildering and take an age to master, with the extra folds hiding more pitfalls and stumbling blocks.
Inheritance is a big ticket item but I have found that Interface gets you most of the benefits of duck typing without dragging in the massive amount of complexity and metadata fiddling inheritance brings.
Golang has some really nice features. Goroutines are great, these are lightweight concurrency primitives, basically multiplexing upon threads. There are also channels for communicating between goroutines. It is really great that Go can do concurrency so well out of the box and I find it much more clear than Python's generators.
Importantly Golang is very quick to compile and run, out-performing C Python easily and many other Python implementations. This is an oft cited reason for switching from Python to Golang. Most of my work with Golang has been on embedded devices and this was the reason Python was never in the running. There were concerns about its GC (Garbage Collection) latency but great work has been done to bring this to sub-millisecond levels in go 1.8
It has nice concise syntax, something akin to a cross between Python and C, which is nice as I am fond of Python syntax, Java syntax makes me queasy.
Probably the best feature is the tooling available and the strength of the ecosystem in general, it is fairly comprehensive and has a strong standard library which is something I really miss in Python. It tries hard to get things right the first time and mostly succeeds.
govet and golint are great static analysis tools and gofmt and goimports can format your source code on save in compliance with the style guide, saving time and bikeshedding. Golang really benefits from the strictness here, introduced at such an early stage that everyone is forced to get on board. I am so used to auto code formatting that I also set up auto pep8 formatting in Python and didn't look back.
The source tree layout and the build process are also standardised and there are great tools for running, building, testing and generating coverage stats in a standardised way with very little effort. You get deployable static binaries with little hassle which I always found a struggle with Python. This layout and process is strictly dictated which I know will rub some people the wrong way but in my opinion it saves a lot of turmoil for a little sacrifice in freedom.
It is very easy to pull dependencies `go get github.com/username/foo`, and you're there. However the lack of versioning and no way of telling how popular a library is are problematic. There are some third party solutions to the former problem, personally I use godep and there was some attempt to fix versioning with vendoring, but I don't feel as this is a complete solution and poses its own questions. However I am always a bit horrified by the multitude of tools when I have to pull dependencies in Python {pip, easyinstall, setuptools}, I don't think go does too bad in comparison.
Now for some gripes.
Non-pointer receiver methods, this is often a common pitfall for new go programmers. In using a method with a non-pointer receiver, the receiver itself is copied by value meaning that changes to that receiver after the function call are not persisted. See this code example.
Lack of a generic max function, this is quite embarrassing for the language as it is something that newcomers will run into fairly early. Due to the lack of generics there is no max function for all numeric types and seemingly as a result of this no max function for any numeric type, err, yea, I know.
Sensible slicing syntax, now the syntax we have is quite nice for some use cases and is appreciated but I still have to resort to slice tricks.
Being strict and opinionated has downsides, on some issues the exclusion of certain features and lack of support for certain use cases makes it seem as though some problems are being wilfully ignored, namely, generics and dependency versioning.
I find Golang a great place on the ladder of abstraction, garbage collected and static typed. I can develop faster in Python but I am more confident of my Golang code's correctness as Python hides complexity, tries to be smart and lacks the safety of the compiler. However Golang does lack some of the libaries and stacks for widespread adoption on the server though this is improving everyday. And its memory requirements may be too demanding for some extremely resource constrained embedded environments, however it has performed admirably for our embedded use case thus far. After two years I like Golang as a language, there's much much more that I have to say about it. But it suffices to say that its a language that I am now very comfortable with and productive in and I feel more confident writing maintainable and efficient code in than Python.
Now a lot can be said about the cost of learning a new language, that time spent learning the basics, making the right of passage mistakes and getting up to speed with the tooling. However, I think that Golang recognises these costs and does what it can to mitigate these for a new developer, not to say that there isn't still a cost. But, I know that for many companies, mine included, the ease at which a Golang programmer can be converted is a signifcant consideration in the choice of the language.
C and Python had a love child and they called it Golang
Strict, opinionated and boring
I think of Golang as a strict, opinionated and boring language. Now, I know that the word 'boring' has many negative connotations. But when I invoke it here I mean that it lacks many of the features that tittilate academics and occupy the minds of advanced programmers. I discussed the exclusion of exceptions in a previous article. Other non-existent features include some I miss: Generics, operator overloading, primitive sets, assertions. And some I don't: nested functions, inheritance.
I have often heard people say Golang ignores the last X years of language development. Of course there are some useful features missing but in order to keep the language small and simple you have to be strict, and evaluate the costs and benefits of adding a new feature. Terseness can be considered as a feature in and of itself. In other languages the plethora of features can be bewildering and take an age to master, with the extra folds hiding more pitfalls and stumbling blocks.
Inheritance is a big ticket item but I have found that Interface gets you most of the benefits of duck typing without dragging in the massive amount of complexity and metadata fiddling inheritance brings.
Golang has some really nice features. Goroutines are great, these are lightweight concurrency primitives, basically multiplexing upon threads. There are also channels for communicating between goroutines. It is really great that Go can do concurrency so well out of the box and I find it much more clear than Python's generators.
Importantly Golang is very quick to compile and run, out-performing C Python easily and many other Python implementations. This is an oft cited reason for switching from Python to Golang. Most of my work with Golang has been on embedded devices and this was the reason Python was never in the running. There were concerns about its GC (Garbage Collection) latency but great work has been done to bring this to sub-millisecond levels in go 1.8
It has nice concise syntax, something akin to a cross between Python and C, which is nice as I am fond of Python syntax, Java syntax makes me queasy.
Ecosystem
Probably the best feature is the tooling available and the strength of the ecosystem in general, it is fairly comprehensive and has a strong standard library which is something I really miss in Python. It tries hard to get things right the first time and mostly succeeds.
govet and golint are great static analysis tools and gofmt and goimports can format your source code on save in compliance with the style guide, saving time and bikeshedding. Golang really benefits from the strictness here, introduced at such an early stage that everyone is forced to get on board. I am so used to auto code formatting that I also set up auto pep8 formatting in Python and didn't look back.
The source tree layout and the build process are also standardised and there are great tools for running, building, testing and generating coverage stats in a standardised way with very little effort. You get deployable static binaries with little hassle which I always found a struggle with Python. This layout and process is strictly dictated which I know will rub some people the wrong way but in my opinion it saves a lot of turmoil for a little sacrifice in freedom.
It is very easy to pull dependencies `go get github.com/username/foo`, and you're there. However the lack of versioning and no way of telling how popular a library is are problematic. There are some third party solutions to the former problem, personally I use godep and there was some attempt to fix versioning with vendoring, but I don't feel as this is a complete solution and poses its own questions. However I am always a bit horrified by the multitude of tools when I have to pull dependencies in Python {pip, easyinstall, setuptools}, I don't think go does too bad in comparison.
Gripes
Now for some gripes.
Non-pointer receiver methods, this is often a common pitfall for new go programmers. In using a method with a non-pointer receiver, the receiver itself is copied by value meaning that changes to that receiver after the function call are not persisted. See this code example.
Lack of a generic max function, this is quite embarrassing for the language as it is something that newcomers will run into fairly early. Due to the lack of generics there is no max function for all numeric types and seemingly as a result of this no max function for any numeric type, err, yea, I know.
Sensible slicing syntax, now the syntax we have is quite nice for some use cases and is appreciated but I still have to resort to slice tricks.
Being strict and opinionated has downsides, on some issues the exclusion of certain features and lack of support for certain use cases makes it seem as though some problems are being wilfully ignored, namely, generics and dependency versioning.
Summary
I find Golang a great place on the ladder of abstraction, garbage collected and static typed. I can develop faster in Python but I am more confident of my Golang code's correctness as Python hides complexity, tries to be smart and lacks the safety of the compiler. However Golang does lack some of the libaries and stacks for widespread adoption on the server though this is improving everyday. And its memory requirements may be too demanding for some extremely resource constrained embedded environments, however it has performed admirably for our embedded use case thus far. After two years I like Golang as a language, there's much much more that I have to say about it. But it suffices to say that its a language that I am now very comfortable with and productive in and I feel more confident writing maintainable and efficient code in than Python.
Saturday, 21 January 2017
On Programming and Pragmatism
You know when someone wants to invoke feelings of humility and humbleness they show you that graph. You know the one, it shows that Dinosaurs lived for ages in comparison to us and how we are merely an insignificant blip on our planet's mammoth (geddit!) timeline. Well we can see the software industry in a similar position to man in this example, being about sixty years old and fledgling in comparison to traditional engineering. Take the Institute of Civil Engineers in the UK, two centuries old, with established practices and a commitment to professional review, conduct, and a collective commitment to studying and analysing past works. Morality is a seperate topic, but just imagine if we as a community of engineers had reached the maturity whereby we saw each failure as a learning opportunity and seriously analysed case studies.
I have always found that there is comfort in tradition, I think that this partly explains a few bizzare ongoing phenomena and anachronisms such as constitutional monarchy. There is comfort in tracing an unbroken line back, and knowing that your ancestors encountered similar difficulties yet persevered. However this is a comfort that the software industry is visibly bereft of. Perhaps this goes some way to explaining our identity crisises, the continual rocking of the boat every few years when 'THE NEXT BIG THING'TM comes along and all those goddamn wood-working craftsman metaphors that everyone is so fond of. I think that it is a sign of industrial immaturity that a dogmatic view that the next big thing will solve all our problems is so alive and well. New technologies have pros and cons and are designed for certain use cases over others, we should be able to evaluate their merits level headedly.
There is that constant desire to seek that silver bullet, OOP, functional programming, test-driven development, agile methodologies, they all promise to cure all ills yet come with their own set of potential abuses and weaknesses. I read a Steve Yegge post where he compared a programmer's progression to that of a child. At first the bewildering exploration of the early years, then the overconfidence of adolesence, followed by the humility of adulthood, admitting that complexity and flaws exists and always will. I see the software industry as in those heady teenage years, still chasing absolute truths.
'I know that I know nothing' - Socrates
I think that some of the best programmers are the ones who realise their limitations and check overconfidence. They program defensively, realise the human brain will never be up to the task of perfectly modelling and building these complex systems, these castles in the sky, and don't try and solve that problem by weaving more layers of abstraction, UML and object hierarchies. They behave conservatively and understand the importance of testing and don't overreach.
Have you ever found some code and thought, this is crap, who wrote this? ... git blame, oh, me? This is evidence that we are constantly improving and as we do we realise that our formerselves were misguided in some way, this is an endless path, we do not one day become enlightened and get bestowed a halo and aura by Richard Stallman. It stands to reason that there are always flaws in our understanding, this realisation is one of the humbling and empowering truths of programmer adulthood. If we had limitless understanding tests would be redundant and refactoring rare.
As developers we like to imagine ourselves as omniscient and infallable and don't like putting our mistakes on show, we lean on git rebase. This fallacy is propagated by many solutions presented in blog posts or code samples that exclude the context of their genesis and teetering development. For code review, fine, but in general there is no point in fixing up your version control history so it looks like you are some zen programming god. Improvements come in increments, everything won't be solved in the 'BIG REWRITE'TM. I'm not sure if its a cultural thing, but there is this Japanese concept in japan of 'kaizen', continuous, iterative improvement, I think this a healthier philosophy, than I am going to fix everything in one highway to the danger zone themed montage.
We have to be pragmatic lest we become lost in the complexity of our work, software is hard and stable optimal solutions take time, good engineering and clean coding can help but we have to be careful not to overreach or become swept up in heady currents of new trends
I have always found that there is comfort in tradition, I think that this partly explains a few bizzare ongoing phenomena and anachronisms such as constitutional monarchy. There is comfort in tracing an unbroken line back, and knowing that your ancestors encountered similar difficulties yet persevered. However this is a comfort that the software industry is visibly bereft of. Perhaps this goes some way to explaining our identity crisises, the continual rocking of the boat every few years when 'THE NEXT BIG THING'TM comes along and all those goddamn wood-working craftsman metaphors that everyone is so fond of. I think that it is a sign of industrial immaturity that a dogmatic view that the next big thing will solve all our problems is so alive and well. New technologies have pros and cons and are designed for certain use cases over others, we should be able to evaluate their merits level headedly.
There is that constant desire to seek that silver bullet, OOP, functional programming, test-driven development, agile methodologies, they all promise to cure all ills yet come with their own set of potential abuses and weaknesses. I read a Steve Yegge post where he compared a programmer's progression to that of a child. At first the bewildering exploration of the early years, then the overconfidence of adolesence, followed by the humility of adulthood, admitting that complexity and flaws exists and always will. I see the software industry as in those heady teenage years, still chasing absolute truths.
'I know that I know nothing' - Socrates
I think that some of the best programmers are the ones who realise their limitations and check overconfidence. They program defensively, realise the human brain will never be up to the task of perfectly modelling and building these complex systems, these castles in the sky, and don't try and solve that problem by weaving more layers of abstraction, UML and object hierarchies. They behave conservatively and understand the importance of testing and don't overreach.
Have you ever found some code and thought, this is crap, who wrote this? ... git blame, oh, me? This is evidence that we are constantly improving and as we do we realise that our formerselves were misguided in some way, this is an endless path, we do not one day become enlightened and get bestowed a halo and aura by Richard Stallman. It stands to reason that there are always flaws in our understanding, this realisation is one of the humbling and empowering truths of programmer adulthood. If we had limitless understanding tests would be redundant and refactoring rare.
As developers we like to imagine ourselves as omniscient and infallable and don't like putting our mistakes on show, we lean on git rebase. This fallacy is propagated by many solutions presented in blog posts or code samples that exclude the context of their genesis and teetering development. For code review, fine, but in general there is no point in fixing up your version control history so it looks like you are some zen programming god. Improvements come in increments, everything won't be solved in the 'BIG REWRITE'TM. I'm not sure if its a cultural thing, but there is this Japanese concept in japan of 'kaizen', continuous, iterative improvement, I think this a healthier philosophy, than I am going to fix everything in one highway to the danger zone themed montage.
We have to be pragmatic lest we become lost in the complexity of our work, software is hard and stable optimal solutions take time, good engineering and clean coding can help but we have to be careful not to overreach or become swept up in heady currents of new trends
Sunday, 8 January 2017
On Golang and Exceptions
I have been programming professionally in Golang for a couple of years now and I have to say that I really like the language. My first experience of Golang was a bit of a drop in the deep end, coming into a new job where I would be using Golang as my main language with no real experience. Yet, despite this, it did not take very long before I became productive. I believe that this is partly due to the simplicity of golang and its density/ economy of language features.
Golang was designed to be a small, strict and opinionated language. The small size reduces the required learning time, strictness ensures users do not form harmful habits such as ignoring warnings or leaving unused variables lying around and its opionatedness puts an end to bikeshedding about things like brace placement. This is in contrast to a language such as C++, massive and sprawling and certainly intimidating to a newcomer. The size and complexity of C++ provides many places for the concealment of pitfalls. And an effective understanding of the quirks and gotchas of the lanugage is deservedly highly valued in the corporate world. The problem with giving you this much rope is that it is long enough to hang yourself many times over. Sure, it is powerful but it is shows little respect for your sanity if you are not well directed in your work. Golang also tries to avoid introducing magic where possible. By magic I mean, a feature that hides a sufficient amount of complexity so as to appear 'magic' to the uninformed.
'Any sufficiently advanced technology is indistinguishable from magic' - Arthur C Clarke
One of the magical language features that got the chop in Golang is exceptions. Recently, when doing some work in Python I noticed that I didn't really miss exceptions, they complicated the control flow a lot and caused me much fear and consternation. This is because exceptions are magic, they can cause unexpected jumps in your code based on non-local conditions and inject complexity. They are another thing that you constantly have to think about when writing code. I find that multiple return values, available in both Python and Golang, is a much more intuitive and useful feature that largely subverts the need for exceptions.
'But it doesn't even have exceptions' - reaction of an old workmate when I told him I was now working in Golang.
I see how exceptions can be useful in standardising error reporting, which is great. We've all had to deal with a function with obscure error reporting, that say returns an int value, and we end up asking, does 0 denote an error, what do negative values mean? etc. However Golang also standardises this by providing the error type and interface providing a standard with room for extensibility.
I understand that not allowing exceptions complicates the success case code as often 'if err != nil {...)' is liberally applied. However one really needs to consider if these minor gripes are worth adding extra complexity to the language and burdening the programmer with as an extra concern.
Golang was designed to be a small, strict and opinionated language. The small size reduces the required learning time, strictness ensures users do not form harmful habits such as ignoring warnings or leaving unused variables lying around and its opionatedness puts an end to bikeshedding about things like brace placement. This is in contrast to a language such as C++, massive and sprawling and certainly intimidating to a newcomer. The size and complexity of C++ provides many places for the concealment of pitfalls. And an effective understanding of the quirks and gotchas of the lanugage is deservedly highly valued in the corporate world. The problem with giving you this much rope is that it is long enough to hang yourself many times over. Sure, it is powerful but it is shows little respect for your sanity if you are not well directed in your work. Golang also tries to avoid introducing magic where possible. By magic I mean, a feature that hides a sufficient amount of complexity so as to appear 'magic' to the uninformed.
'Any sufficiently advanced technology is indistinguishable from magic' - Arthur C Clarke
One of the magical language features that got the chop in Golang is exceptions. Recently, when doing some work in Python I noticed that I didn't really miss exceptions, they complicated the control flow a lot and caused me much fear and consternation. This is because exceptions are magic, they can cause unexpected jumps in your code based on non-local conditions and inject complexity. They are another thing that you constantly have to think about when writing code. I find that multiple return values, available in both Python and Golang, is a much more intuitive and useful feature that largely subverts the need for exceptions.
'But it doesn't even have exceptions' - reaction of an old workmate when I told him I was now working in Golang.
I see how exceptions can be useful in standardising error reporting, which is great. We've all had to deal with a function with obscure error reporting, that say returns an int value, and we end up asking, does 0 denote an error, what do negative values mean? etc. However Golang also standardises this by providing the error type and interface providing a standard with room for extensibility.
I understand that not allowing exceptions complicates the success case code as often 'if err != nil {...)' is liberally applied. However one really needs to consider if these minor gripes are worth adding extra complexity to the language and burdening the programmer with as an extra concern.
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